System Reference Document v3.5



Psionic Items

POWER STONES

A power stone stores a power (or collection of powers). A stored power can be used only once, “flushing” the stone. Using a power stone is basically like manifesting a power.

Physical Description: A power stone is a thumb-sized chunk of crystal that possesses a barely detectable interior glow if it holds a low-level power. A stone imprinted with more than one power or a higher-level power glows more brightly, but never enough to provide illumination in its own right. A typical power stone has AC 7, 5 hit points, a hardness of 8, and a break DC of 20.

Activation: To activate a power stone, a manifester must mentally address it, as described below. Once the power is known, the power stone is treated as a power completion item, except as noted below.

Addressing the Stone: A power stone must be “addressed” before a character can use it or know exactly what power it contains. Doing this requires a successful Psicraft check (DC 15 + power level). Once a particular power stone has been addressed, it is not necessary to do so again. Addressing a power stone in advance lets a character proceed directly to the next step when the time comes to use it.

Using a stone’s stored power after addressing the stone requires holding the stone and willing the power’s manifestation, as if manifesting a power normally (a standard action). Activating a power stone is subject to disruption just as manifesting a power normally would be.

Additionally, the user must meet the following requirements.

  • The user must have the power on his or her class list.

  • The user must have the requisite key ability score.

If the user meets these requirements and has a manifester level at least equal to the power’s manifester level, she can automatically manifest the stored power without a check. If she meets both requirements but her own level is lower than the power stone’s manifester level, she has to make a manifester level check (1d20 + user’s level), against a DC equal to the power stone’s manifester level +1, to manifest the power successfully. On a failure, the user must succeed on a DC 5 Wisdom check to avoid brainburn (see below). A natural roll of 1 on this check is always a failure.

Determine Effect: A power successfully manifested from a power stone works exactly as if manifested normally. Assume the power stone’s manifester level is always the minimum level required to manifest the power for the character who imprinted the stone, unless the creator specifically desires otherwise.

A power stone’s glow fades when its stored power is flushed.

Brainburn: When something goes awry, the user of a power stone improperly manifests the stored power. The resultant psionic surge persists for 1d4 rounds, unless the power stone is flung farther than 100 feet away or is destroyed. This surge deals 1d6 points of damage per power stored per round and arcs across multiple targets, similar to energy current, except the damage type isn’t specified. The user is the primary target, and one nearby ally is the secondary target (chosen at random).

The manifester level for a standard power stone is the minimum manifester level needed to manifest the power (unless otherwise specified).


Table: Power Stone Types 
d%
 Types
01-70
Psion/wilder
71-100
Psychic warrior

Table: Powers Imprinted in a Power Stone
Power Stone Type Number of Powers
Minor
1d3 powers
Medium
1d4 powers
Major
1d6 powers


Table: Power Stone Levels
Minor Medium Major Power LevelMarket Price1
01.50
-
-
1st
25 gp
51-96
01-05
-
2nd
150 gp
96-100
06-65
-
3rd
375 gp
-
66-95
01-05
4th
700 gp
-
96-100
06-50
5th
1,125 gp
-
-
51-70
6th
1,650 gp
-
-
71-85
7th2
2,275 gp
-
-
86-95
8th2
3,000 gp
-
-
95-100
9th2
3,825 gp
1 Any power stone that has an imprinted power with an experience point cost also has an XP cost in addition to that noted here.
2 Reroll if a level of 7th or higher is indicated for a psychic warrior power stone. The maximum level for a psychic warrior power stone is 6th.



PSICROWNS

A psicrown is a special headband that stores several powers. Unlike dorjes, which can contain a wide variety of powers, each psicrown is of a certain kind and holds specific powers. Unless otherwise stated, a psicrown has power points equal to 50 x its manifester level when created. These power points can be spent only on the powers that are contained in the psicrown.

Physical Description: A typical psicrown is large enough to fit on the head of a Medium creature. Some psicrowns are actually crownlike and heavily adorned, while others are simple headbands with crystal centerpieces. All psicrowns weigh less than 1 pound. Most psicrowns are metallic, but one could potentially be composed of any material. Metallic psicrowns have AC 10, 10 hit points, hardness 8, and a break DC of 28. Psicrowns made of psionically reinforced silk have AC 7, 10 hit points, hardness 2, and a break DC of 24. Psicrowns can be made from other, more exotic materials, but all have at least the strength and durability of psicrowns made of psionically reinforced silk.

Activation: Psicrowns use the power trigger activation method, so manifesting a power from a psicrown is usually a standard action that does not provoke attacks of opportunity. (If the power being manifested, however, has a longer manifesting time than 1 standard action, it takes that long to manifest the power from a psicrown.) When activating a psicrown, the user spends power points contained in the psicrown on any one of the psicrown’s powers. Powers activated from a psicrown can be augmented with additional power points from the psicrown itself, so long as the total number of power points spent does not exceed the user’s manifester level. The user can’t manifest a power from a psicrown using his own power points.

Medium Major PsicrownMarket Price
01-20
01-09
Dominator
20,250 gp
21-51
10-20
Evader
28,500 gp
52-64
21-31
Cautious warrior
32.063 gp
65-79
32-41
Beast
33,750 gp
80-89
42-58
Great dominator
45,000 gp
90-97
59-68
Astral legion
47,250 gp
98-100
69-78
Discerning watcher
51,469 gp
-
79-89
Fiery ruin
67,500 gp
-
90-97
Traveler
80,156 gp
-
98-100
Tempral juggler
95,625 gp
Psicrown Descriptions
Psicrowns have immense utility because they pack so many capabilities into one item and because they use the wearer’s ability score and relevant feats to set the DC for saves against their powers.

Unlike with other sorts of psionic items, the wearer can use his manifester level when activating the power of a psicrown if it’s higher than the manifester level of the psicrown.

The minimum manifester level of a psicrown is 8th. The manifester level of a psicrown cannot be more than five levels higher than the minimum manifester level for the highest-level power in the psicrown. Standard psicrowns are described below.

Astral Legion: This psicrown has 900 power points. It is made from white silk interwoven with crystalline strands of thread. It allows use of the following power.

Strong metacreativity; ML 18th; Craft Psicrown, astral construct; Price 47,250 gp.

Beast: This psicrown has 450 power points. It is made from a prickly collection of bear claws and snake fangs. It allows use of the following powers.

Moderate psychometabolism; ML 9th; Craft Psicrown, claw of energy, duodimensional claw, prevenom, psionic lion’s charge, truevenom; Price 33,750 gp.

Cautious Warrior: This psicrown has 450 power points. It is made from a shining iron alloy, similar to the material of a metallic shield. It allows use of the following powers.

Moderate psychometabolism; ML 9th; Craft Psicrown, adapt body, body adjustment, defensive precognition, inertial barrier; Price 32,063 gp.

Discerning Watcher: This psicrown has 450 power points. It is made from pure transparent crystal. It allows use of the following powers.

Moderate clairsentience; ML 9th; Craft Psicrown, aura sight, clairtangent hand, clairvoyant sense, psionic darkvision, psionic true seeing, remote viewing; Price 51,469 gp.

Dominator: This psicrown has 450 power points. It is made from gray iron and is shaped into an intricately fluted crown. It allows use of the following powers.

Moderate telepathy; ML 9th; Craft Psicrown, psionic charm, psionic dominate, psionic suggestion; Price 20,250 gp.

Evader: This psicrown has 400 power points. It is made from silk, usually dyed emerald green, with an emerald crystal affixed to the material. It allows use of the following powers.

Moderate psychoportation; ML 8th; Craft Psicrown, catfall, hustle, psionic fly, psionic freedom of movement, wall walker; Price 28,500 gp.

Fiery Ruin: This psicrown has 750 power points. It is made from reddish iron and is shaped into a twisted circlet studded with reddish crystals. It allows use of the following powers.

Strong psychokinesis; ML 15th; Craft Psicrown, energy ball, energy cone, energy missile, energy stun, fiery discorporation;  Price 67,500 gp.

Great Dominator: This psicrown has 750 power points. It is made from black iron without further ornamentation. It allows use of the following powers.

Strong telepathy; ML 15th; Craft Psicrown, psionic charm, psionic dominate, psionic suggestion; Price 45,000 gp.

Temporal Juggler: This psicrown has 850 power points. It is made from silk, usually dyed in several colors, with a clear crystal affixed to the material. It allows use of the following powers.

Strong psychoportation; ML 17th; Craft Psicrown, temporal acceleration, time hop, timeless body; Price 95,625 gp.

Traveler: This psicrown has 750 power points. It is made from silk, usually dyed emerald green, with an emerald crystal affixed to the material. It allows use of the following powers.

Strong psychoportation; ML 15th; Craft Psicrown, astral traveler, psionic dimension door, psionic greater teleport, psionic teleport; Price 80,156 gp.









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