System Reference Document v3.5



Psionic Classes

THE POWER POINT RESERVE
Psionic characters fuel their abilities through a pool, or reserve, of power points. Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score (see Abilities and Manifesters, below), and any additional bonus power points from sources such as your character race and feat selections.

Multiclass Psionic Characters
If you have levels in more than one psionic class, you combine your power points from each class to make up your reserve. You can use these power points to manifest powers from any psionic class you have.
While you maintain a single reserve of power points from your class, race, and feat selections, you are still limited by the manifester level you have achieved with each power you know.

ABILITIES AND MANIFESTERS
The ability that your powers depend on -your key ability score as a manifester- is related to what psionic class (or classes) you have levels in: Intelligence (psion), Wisdom (psychic warrior), and Charisma (wilder). The modifier for this ability is referred to as your key ability modifier. If your character’s key ability score is 9 or lower, you can’t manifest powers from that psionic class.

Just as a high Intelligence score grants bonus spells to a wizard and a high Wisdom score grants bonus spells to a cleric, a character who manifests powers (psions, psychic warriors, and wilders) gains bonus power points according to his key ability score. Refer to Table: Ability Modifiers and Bonus Power Points.

How To Determine Bonus Power Points: Your key ability score grants you additional power points equal to your key ability modifier x your manifester level x1/2. Table: Ability Modifiers and Bonus Power Points shows these calculations for class levels 1st through 20th and key ability scores from 10 to 41.


Table: Ability Modifiers and Bonus Power Points
  ----------------- Bonus Power Points (by Class Level) -----------------
Ability Score
1st
2nd 3rd
4th
5th 6th 7th 8th 9th 10th11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
10-110
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
12-130
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
14-151
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
16-17
1
3
4
6
7
9
10
12
13
15
16
18
19
21
22
24
25
27
28
30
18-192
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
36
38
40
21-212
5
7
10
12
15
17
20
22
25
27
30
32
35
37
40
42
45
47
50
22-233
6
9
12
15
18
21
24
27
30
33
36
39
42
45
48
51
54
57
60
24-253
7
10
14
17
21
24
28
31
35
38
42
45
49
52
56
59
63
66
70
26-274
8
12
16
20
24
28
32
36
40
44
48
52
56
60
64
68
72
76
80
28-294
9
13
18
22
27
31
36
40
45
49
54
58
63
67
72
76
81
85
90
30-315
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
32-335
11
16
22
27
33
38
44
49
55
60
66
71
77
82
88
93
99
104
110
34-356
12
18
24
30
36
42
48
54
60
66
72
78
84
90
96
102
108
114
120
36-376
13
19
26
32
39
45
52
58
65
71
78
84
91
97
104
110
117
123
130
38-397
14
21
28
35
42
49
56
63
70
77
84
91
98
105
112
119
126
133
140
40-417
15
22
30
37
45
52
60
67
75
82
90
97
105
112
120
127
135
142
150


Table: Random Starting Gold

Class Amount (Average)
Psion
3d4 x10 (75 gp)
Psychic Warrior
5d4 x10 (125 gp)
Soulknife
5d4 x10 (125 gp)
Wilder
4d4 x10 (100 gp)




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