System Reference Document v3.5



Prestige Classes

LOREMASTER

pictHit Die: d4.

Requirements

To qualify to become a loremaster, a character must fulfill all the following criteria.

Skills: Knowledge (any two) 10 ranks in each.

Feats: Any three metamagic or item creation feats, plus Skill Focus (Knowledge [any individual Knowledge skill]).

Spells: Able to cast seven different divination spells, one of which must be 3rd level or higher.

Class Skills

The loremaster’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (alchemy) (Int), Decipher Script (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (all skills taken individually) (Int), Perform (Cha), Profession (Wis), Speak Language, Spellcraft (Int), and Use Magic Device (Cha).

Skill Points at Each Level: 4 + Int modifier.

Table: The Loremaster

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st+0+0+0+2Secret+1 level of existing class
2nd+1+0+0+3Lore+1 level of existing class
3rd+1+1+1+3Secret+1 level of existing class
4th+2+1+1+4Bonus language+1 level of existing class
5th+2+1+1+4Secret+1 level of existing class
6th+3+2+2+5Greater lore+1 level of existing class
7th+3+2+2+5Secret+1 level of existing class
8th+4+2+2+6Bonus language+1 level of existing class
9th+4+3+3+6Secret+1 level of existing class
10th+5+3+3+7True lore+1 level of existing class
Class Features

All of the following are Class Features of the loremaster prestige class.

Weapon and Armor Proficiency: Loremasters gain no proficiency with any weapon or armor.

Spells per Day/Spells Known: When a new loremaster level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of loremaster to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.

Secret: At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the loremaster chooses one secret from the table below. Her level plus Intelligence modifier determines the total number of secrets she can choose. She can’t choose the same secret twice.

Lore: At 2nd level, a loremaster gains the ability to know legends or information regarding various topics, just as a bard can with bardic knowledge. The loremaster adds her level and her Intelligence modifier to the lore check, which functions otherwise exactly like a bardic knowledge check.

Bonus Languages: A loremaster can choose any new language at 4th and 8th level.

Greater Lore (Ex): At 6th level, a loremaster gains the ability to understand magic items, as with the identify spell.

True Lore (Ex): At 10th level, once per day a loremaster can use her knowledge to gain the effect of a legend lore spell or an analyze dweomer spell.

table: Loremaster Secrets:

Level +
Int Modifier
Secret Effect
1Instant mastery4 ranks of a skill in which the character has no ranks  
2Secret health+3 hit points
3Secrets of inner strength+2 bonus on Will saves
4The lore of true stamina+2 bonus on Fortitude saves
5Secret knowledge of avoidance+2 bonus on Reflex saves
6Weapon trick+1 bonus on attack rolls
7Dodge trick+1 dodge bonus to AC
8Applicable knowledgeAny one feat
9Newfound arcana1 bonus 1st-level spell*
10More newfound arcana1 bonus 2nd-level spell*
* As if gained through having a high ability score.



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